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Bonjour bonjour, rentrant de ma premiere heure de chasse sur ce serveur j'utilise mon premier SOE et ... BOUUUUM x)
Je me dois donc de communiquer l'erreur
2014.2.27 16:54:29
OS : Windows7(32) 6.1 (Build: 7601)
CPU : GenuineIntel Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz @ 3511 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 660 (3182)
PosCode : LS1(273) 92450:5696:-2932 8/1 [809]
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- ObjectTestReach <- (GameEngine Transient.GameEngine) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Je me dois donc de communiquer l'erreur

2014.2.27 16:54:29
OS : Windows7(32) 6.1 (Build: 7601)
CPU : GenuineIntel Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz @ 3511 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 660 (3182)
PosCode : LS1(273) 92450:5696:-2932 8/1 [809]
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- ObjectTestReach <- (GameEngine Transient.GameEngine) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
- CrackeNel
- Message(s) : 13
- Inscription : 27 Fév 2014, 10:56
Problème de client visiblement. Personnage stuck ?
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Sdw - Message(s) : 249
- Inscription : 22 Nov 2013, 15:54
Apparemment le problème ne se réitère pas ...
- CrackeNel
- Message(s) : 13
- Inscription : 27 Fév 2014, 10:56
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