Scroll of Escape

Bonjour bonjour, rentrant de ma premiere heure de chasse sur ce serveur j'utilise mon premier SOE et ... BOUUUUM x)
Je me dois donc de communiquer l'erreur
2014.2.27 16:54:29
OS : Windows7(32) 6.1 (Build: 7601)
CPU : GenuineIntel Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz @ 3511 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 660 (3182)
PosCode : LS1(273) 92450:5696:-2932 8/1 [809]
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- ObjectTestReach <- (GameEngine Transient.GameEngine) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Je me dois donc de communiquer l'erreur

2014.2.27 16:54:29
OS : Windows7(32) 6.1 (Build: 7601)
CPU : GenuineIntel Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz @ 3511 MHz 4095MB RAM
Video : NVIDIA GeForce GTX 660 (3182)
PosCode : LS1(273) 92450:5696:-2932 8/1 [809]
General protection fault!
History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine) <- ObjectTestReach <- (GameEngine Transient.GameEngine) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop